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Not saying a comp without that will have FFXIV issues

Not even sure if putting slashing debuff on Final Fantasy XIV Gil DRK enmity combo (depending on duration) is even a dps gain - its actually going to destroy their rotation as they will not have enough mp to use all of their abilities - you will have absolutely no chance to use DA > souleater, and/or every other C&S will be non-DA.

Not a good solution.

The slashing debuff thing is kinda annoying but not a huge dealbreaker. I would like every class to buff themselves. For now though FFXIV WAR > NIN in terms of providing it - and you always want it. So WAR gets a spot in almost every raid comp.

The other question is for the devs - what exactly are they anticipating when they balance their raids? Do they use only the most ideal comps? Or, rather, do they expect most teams tackling savage to MUST have a comp that covers all bases?

Not saying a comp without that will have issues - but it will be harder, and if you're talking about world first or even just high end progression it may easily cost them a week longer to down without the debuff, all other things being equal.

Quite frankly, all of the tanks should have one of the melee debuffs instead of debuffing main stats.

WAR already does slashing, allowing FFXIV Gil PLD to bring blunt with some sort of shield-esque animation ability, while letting FFXIV DRK bring piercing by poking it to death (Or vice versa).

This not only increases overall raid DPS instead of using stat debuffs; but it keeps WAR in it's own little niche (since they basically buff themselves) while allowing players to pick and choose what tank they want to bring based on the overall raid comp.
Admin · 33 views · Leave a comment
23 Aug 2015. 03:23:23 pm

Permanent link to full entry

http://uffxiv.sosblogs.com/The-first-blog-b1/Not-saying-a-comp-without-that-will-have-FFXIV-issues-b1-p8.htm

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